Import and integrate custom materials for editing. Customize the displayed models with clothing and texture options from multiple databases. Choose and modify character components such as body parts in real time. Originally posted by DeadlyAccurate:I'm afraid you didn't really answer my questions in a way that lets me tailor an answer to your skill level, but I'll give you a broad overview. DescripciĆ³n Access a simplified modelling environment. Mathews wrote here: for additional information. This asset includes four different bathtowel versions for the use with mixamo fuse. Test your clothing and assign textures in Fuse and see what it looks like. Go to File -> Import Clothing, and follow the import steps. Make an occlusion mask off the body, so those parts of the body can be occluded when the clothes are covering it. Paint the color mask, create an AO mask in whatever tool you prefer (I export the AO from Substance Painter or use Knald). Make your high poly sculpt and bake the normals to the low poly mesh. Create your clothes to fit around the model and UV the clothing mesh. Import the base mesh you want to create clothes for into your 3D modeling tool. Inside that zip file, you'll find the male and female base meshes. You'll also need the Content Creator Pack from here. You'll need a 3D modeling tool like Blender, Zbrush, Maya, modo, or similar. I'm afraid you didn't really answer my questions in a way that lets me tailor an answer to your skill level, but I'll give you a broad overview.
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